extends EnemyBaseUnit
class_name ESoldier

func _ready() -> void:
	base_skills = ["base_attack"]
	target_group = "ally"
	group = "enemy"
	unit_name = "E Soldier"
	max_hp = 1000
	hp = 1000
	base_attack = 20.0
	defense_value =   0.0
	speed = 100
	super()
